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Game Info

Potions

Cheap, instant, and the difference between a story and a tombstone — the realm's most important consumable.

Why every adventurer carries them

Potions are the realm's quickest first-aid. The effect is instant — no cast time, no chant, no risk of failure. A single bottle drunk in the right second turns a near-death into a survived fight, and the standard bottles cost so little that there is no excuse to walk anywhere without a few in thy bag.

Carry a couple at all times. The cheap ones are cheap; the expensive ones are why thy character lived to spend the cheap ones.

Standard potions

Three flavours, three sizes each. The colour tells thee what is inside at a glance.

Type Colour Sizes Recovers
Health Red Small / Medium / Large Hit Points
Mana Blue Small / Medium / Large Mana
Combo Yellow Small / Medium / Large Hit Points, Endurance and Mana

Each successive size restores more of its pool. Combo bottles are the most valuable of the three because a single drink restores all three pools at once — Hit Points, Endurance and Mana — instead of just one.

Where to get them

Buy them

Every general store carries the standard line. Two shopkeepers thou wilt see most often:

  • Fred in Cameron — the first stop most new characters make.
  • Jeremy in Aston — the bread-and-butter merchant for level 5+ adventurers.

Other major towns each have their own counterpart. The standard potions are not regionally restricted — thou canst buy Health, Mana and Combo bottles in any general store, in any size.

Loot them

Every NPC in the realm has a chance to drop a potion. Even the lowest creep will occasionally cough up a Small Health bottle. Drop rates climb with the difficulty of the encounter.

The best farming spot for potions is the Pents — demons in the pentagram dungeons drop potions in volume, and the higher tiers regularly drop Medium and Large variants. A run through the Pents with a clear bag often pays for itself in potions alone.

Beyond the standard line

A handful of potions exist outside the basic Health/Mana/Combo grid. They are not "bigger" potions of the same thing — they have their own effects.

Potion Effect
Security potion Grants thee a save (see Death, Saves & Negs). Useful as a panic button when no Security shrine is nearby.
Jobless potion Refunds spent profession points. The gold paid to learn the professions is not returned, only the points.
Stat potions Temporary boosts to a single attribute (Strength, Wisdom, etc.). Brewed via alchemy — see the Alchemy page for recipes.
Huge Combo potion A larger Combo bottle that recovers more Hit Points, Endurance and Mana than the Large variant. Rare; mostly looted in Jobbington and Teufelheim.

See Alchemy for the brewing recipes that produce the stat-altering bottles, and Death, Saves & Negs for what a Security potion's save actually buys thee.

Huge Combo potions

The Huge Combo is the upper tier of the Combo line — a single bottle restores significantly more Hit Points, Endurance and Mana than a Large Combo, but the bottles themselves are not on the merchant shelf. They are looted, mostly:

  • Jobbington — a steady source of Huge Combos for those who can clear it.
  • Teufelheim — the other major drop zone.

Treat Huge Combos as save-the-day bottles, not casual sips. Many adventurers carry one or two at all times specifically as a reserve for the moment a fight tilts.

Practical advice

  • Hotkey thy potions. A potion in thy bag is no use if thou cannot drink it inside half a second. Bind the standard line to whichever keys thou actually press in panic.
  • Stack the cheap ones, save the expensive ones. Smalls and Mediums for the regular bumps; Larges and Huge Combos for the moments that genuinely matter.
  • Combos punch above their price. Three pools restored per drink is significantly more efficient than a Health and a Mana — one bottle, one second, three problems solved.
  • Loot every corpse. Even outside the Pents, the steady drop trickle across an evening of hunting often covers thy resupply. Stop at general stores only for what loot did not provide.
  • Bank the Huge Combos. Rare bottles in thy vault are safe; on thy person they go missing the moment a death takes thy bag.